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Heroes
There are currently 3 different playable characters in Venge. Each of them have different abilities and supports different play styles. Each character have a main ability which can inflict spells (cards), and a melee ability that grants mobility and close combat advantages. Melee abilities are not imbuable with cards. Some characters work better in particular maps since they support certain play styles. More heroes will be added over time.
Lilium
Lilium was the first ever playable character added to Venge. She
is an invariable asset of game modes with area defending.
Supports general play style both close and far combat.
With her main ability, Grenade, she is able to hold
difficult areas. At centre, it hits 125 AOE (area-of-effect)
damage and exponentially decreases based on distance from center
of the explosion. Grenade's each impact to any surface reduces
its speed, based of the angle. She is able to both block
enterances and exits of the areas she fight. Her grenade
explodes when damaged by a third party source.
With
her melee ability, Hammer, she is able to strike a quick melee
hit with short period of cooldown and decent damage. Exceptional
against close combat heroes like Shin.
Main ability: Grenade
Throws a grenade which explodes after a short period of time. Deals area-of-effect damage.
- Damage : 25-125 (Highest in centre, lowest in ends)
- Damage With Spells : 30-143 (Highest in centre, lowest in ends)
- Cooldown : 10 Seconds
- Explosion Delay : 2 Seconds
- Imbuable With: Frost Bomb
- Midnight Curse
- Sparking Sprites
- Muscle Shock

Melee ability: Hammer
Instantly hits with his hammer towards crosshair direction.
- Damage : 75-95
- Cooldown : 1 Seconds
- Hit Delay : 0.4 Seconds

Shin
Shin was the first agile character added to Venge. His fast
style ables him to survive impossible situations normally might
be fatal for other characters. Highly supports close combat play
style.
With his main ability Shuriken, he quickly
throws three ninja stars towards the direction he faces.
Shuriken is both to combo with his other attacks and inflict
imbued spells to his enemy. First of the stars travels directly
on crosshair direction, second and third travels diagonally
transverse directions; thus makes it effective in a wide area
towards him, from close to medium range.
With his
melee ability Dash, he can travel short distances in a quick
leap forwards. Grants him a unique mobility against any threat.
Dash also effective as a finishing move. When Dash is active, he
deals low amount of damage to any enemy he intersects with.
Main ability: Shuriken
Throws 3 ninja stars towards the crosshair.
- Damage : 15-20
- Damage With Spells : 20-35
- Shuriken count : 3
- Cooldown : 3 Seconds
- Imbuable With: Venom
- Midnight Curse
- Muscle Shock

Melee ability: Dash
Dashes towards the direction Shin faces. Damages to intersected enemies
- Damage : 20-50
- Cooldown : 10 Seconds
- Dash Delay : 0.1 Seconds

Echo
Echo is the third character added to Venge. He has a high
mobility secondary ability which ables him to displace to
impossible places. Supports a wide range of play styles both
close and far combat.
With his main ability, throwing axe, he can deal damage to a
single target and inflict the imbued spell. Axe travels directly
to crosshair direction and has a low cooldown period. While he
moves to impossible to reach locations with his secondary, he
can wait off the cooldown to go up then continue to fight with
throwing axe.
With his melee ability, Grappling Hook, he is able
to quickly displace to the places other characters can't get too
easily. The hook can cling on certain surfaces and grant him a
unique mobility advantage. If he intersects with any enemy
during the grappling sequance, he hits low to medium damage to
them. He can use the grappling hook just for the gain speed,
displace on the current level of the map or to get high vantage
points. Exceptional against Lilium's deadly bombs.
Main ability: Throwing Axe
Throws an axe towards the crosshair.
- Damage : 15-20
- Damage With Spells : 20-35
- Cooldown : 3 Seconds
- Throw Delay : 0.2 Seconds
- Imbuable With: Venom
- Midnight Curse
- Muscle Shock

Melee ability: Grappling Hook
Fires a grappling hook towards the crosshair. If it connect to a climbable location jerks towards it.
- Damage : 15-20
- Cooldown : 5 Seconds

Kulu
Kulu was the first character with magical abilities added to Venge. With his abilities,
Kulu can hold and defend areas of interest. Supports defensive combat,
fighting with multiple enemies, and strategical playstyles due to his cunning abilities.
With his main ability, Call Totem, he is able to set ambushes on his enemies.
Totems deals area of effect damage and are imbue-able with cards. After 2 seconds a totem is summoned,
they arm up and explode when an enemy comes near them. His totems also explode when damaged by a third-party source.
With his melee ability, Stormbringer,
Kulu is able to hit enemies in front of him.
Call Storm will hit multiple enemies within its radius.
Main ability: Call Totem
Summons a totem that explodes when enemies near it.
- Damage : 10-20
- Damage With Spells : 20-30
- Cooldown : 10 Seconds
- Activate Duration : 2 Seconds
- Imbuable With: Venom
- Midnight Curse
- Muscle Shock

Melee ability: Stormbringer
Casts a spell that strikes enemies in the direction he faces.
- Damage : 40-60
- Cooldown : 10 Seconds
- Casting Time : 1 Seconds

Weapons
Weapons in Venge are in the weapon loadout system. It has 4 slots and each slot is customizable with different weapons. Rifle, Sniper, Shotgun and Handgun are main slots of the loadout system. Each slot can be customizable with various weapons in respective weapon type.
Scar
Scar is most famous weapon in Venge. It's an assault rifle type weapon. Supports general play style as it balanced in most of the weapon aspects.
Stats
- Shoot Time : 0.06
- Recoil Rate : 0.9
- Spread Rate : 300
- Focus Spread Rate : 200
- Damage : 13
- Distance Multiplier : 1
- Ammo Capacity : 25
- Reloading Time : 2.2
- Vision Vibrate : 12
- Focus FOV : 45

M4
M4 is an assault rifle. It has high fire rate and less spread than Scar but it's recoil is higher. Effective with burst fire shooting and mid to far distance.
Stats
- Shoot Time : 0.04
- Recoil Rate : 1.75
- Spread Rate : 1500
- Focus Spread Rate : 500
- Damage : 13
- Distance Multiplier : 1
- Ammo Capacity : 25
- Reloading Time : 2.2
- Vision Vibrate : 12
- Focus FOV : 45

AK47
AK47 is a rifle type weapon. Its damage is reliable for it is pretty useful with dealing high amounts of damage in single shot. But it is harder to hit to the enemies due to its high spread rate. Effective in mid to far fire distance.
Stats
- Shoot Time : 0.09
- Recoil Rate : 1.4
- Spread Rate : 2000
- Focus Spread Rate : 650
- Damage : 18
- Distance Multiplier : 1
- Ammo Capacity : 30
- Reloading Time : 2.2
- Vision Vibrate : 12
- Focus FOV : 45

Shotgun
Shotgun is currently the only scattergun in Venge. It shoots 8 projectiles in each shot. Effective in close combat as its slugs lose their damage as they travel more distance proportionally. Half of the projectiles travel in a fixed form and the rest discharges randomly. Projectiles also exponentially spread from each other based on the distance they travel.
Stats
- Shoot Time : 0.85
- Recoil Rate : 2
- Spread Rate : 120
- Focus Spread Rate : 50
- Damage : 9
- Distance Multiplier : 0.85
- Ammo Capacity : 3
- Reloading Time : 2.2
- Vision Vibrate : 40
- Focus FOV : 30

Tec-9
Tec-9 is currently the fastest fire rated weapon in Venge. It's a sub-machine gun (SMG) type weapon. Effective in close to mid range as it has almost irrepressible recoil and spread rate in long ranges.
Stats
- Shoot Time : 0.032
- Recoil Rate : 1.1
- Spread Rate : 650
- Focus Spread Rate : 450
- Damage : 12
- Distance Multiplier : 0.9
- Ammo Capacity : 25
- Reloading Time : 2.2
- Vision Vibrate : 15
- Focus FOV : 45

Sniper
Sniper is currenly the only sharp shooter weapon in Venge. It's a semi automatic rifle. Effective in medium to far range. Its ammos fired from Sniper lose less damage than other weapons as they travel distance. Headshot with sniper inflicts fatal damage.
Stats
- Shoot Time : 1.1
- Recoil Rate : 1.5
- Spread Rate : 120
- Focus Spread Rate : 7
- Damage : 95
- Distance Multiplier : 1
- Ammo Capacity : 5
- Reloading Time : 2.2
- Vision Vibrate : 5
- Focus FOV : 30

Light Machine Gun (LMG)
LMG is a light-weight machine gun. It has got more ammo capacity than any other weapon in Venge. It's spread and recoil (per second) rates also the highest among other weapons. Currently the only available on Gun Game mode.
Stats
- Shoot Time : 0.07
- Recoil Rate : 1
- Spread Rate : 1200
- Focus Spread Rate : 600
- Damage : 20
- Distance Multiplier : 1
- Ammo Capacity : 50
- Reloading Time : 3.5
- Vision Vibrate : 15
- Focus FOV : 45

Desert Eagle
Desert eagle is currently the only pistol in Venge. It has high damage and and almost no shooting time restrictions but fires with a high recoil and spread rate. Effective against close to mid range Targets.
Stats
- Shoot Time : 0.16
- Recoil Rate : 3
- Spread Rate : 4000
- Focus Spread Rate : 600
- Damage : 18
- Distance Multiplier : 0.8
- Ammo Capacity : 12
- Reloading Time : 2.2
- Vision Vibrate : 22
- Focus FOV : 45

Given to Developers of Venge.
Given to Map designers of Venge that make it in the game.
Given to the Discord Staff of Venge.